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		[page:BufferGeometry] &rarr;

		<h1>[name]</h1>

		<p class="desc">A class for generating sphere geometries.</p>

		<iframe
			id="scene"
			src="scenes/geometry-browser.html#SphereGeometry"
		></iframe>

		<script>

		// iOS iframe auto-resize workaround

		if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {

			const scene = document.getElementById( 'scene' );

			scene.style.width = getComputedStyle( scene ).width;
			scene.style.height = getComputedStyle( scene ).height;
			scene.setAttribute( 'scrolling', 'no' );

		}

		</script>
		<h2>Code Example</h2>

		<code>
const geometry = new THREE.SphereGeometry( 15, 32, 16 ); 
const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } ); 
const sphere = new THREE.Mesh( geometry, material ); scene.add( sphere );
		</code>

		<h2>Constructor</h2>

		<h3>
			[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength],
			[param:Float thetaStart], [param:Float thetaLength])
		</h3>

		<p>
			radius — sphere radius. Default is `1`.<br />
			widthSegments — number of horizontal segments. Minimum value is `3`, and the
			default is `32`.<br />
			heightSegments — number of vertical segments. Minimum value is `2`, and the
			default is `16`.<br />
			phiStart — specify horizontal starting angle. Default is `0`.<br />
			phiLength — specify horizontal sweep angle size. Default is Math.PI *
			2.<br />
			thetaStart — specify vertical starting angle. Default is `0`.<br />
			thetaLength — specify vertical sweep angle size. Default is Math.PI.<br />
		</p>

		<p>
			The geometry is created by sweeping and calculating vertexes around the Y
			axis (horizontal sweep) and the Z axis (vertical sweep). Thus, incomplete
			spheres (akin to `'sphere slices'`) can be created through the use of
			different values of phiStart, phiLength, thetaStart and thetaLength, in
			order to define the points in which we start (or end) calculating those
			vertices.
		</p>

		<h2>Properties</h2>
		<p>See the base [page:BufferGeometry] class for common properties.</p>

		<h3>[property:Object parameters]</h3>
		<p>
			An object with a property for each of the constructor parameters. Any
			modification after instantiation does not change the geometry.
		</p>

		<h2>Methods</h2>
		<p>See the base [page:BufferGeometry] class for common methods.</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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